The weapons don't shoot to the screen's edge. There's auto aiming and a health bar(lame).Then there's cutscenes and more cutscenes. The stages in this game are easy and only last about two minutes. Instead of the levels and challenge being fun (like the old games) the main goal is to unlock stuff. Why does Contra need to ask to make calls with my phone? The game's sound and music are nostalgic, but overall the game is another boring slog with an overwhelming menu system. And the overcomplicated character development system takes away from the Contra experience. Very ambitious, but in the end you have to pay for everything. You spit it out to reveal that it's full of TOENAIL CLIPPINGS! Tedious tutorials, p2w, and it takes longer to go through the character minutiae than it does to play a level. And when you take a bite, at first it's wonderful. Imagine a beautiful, tasty looking muffin. If I can't shoot across the whole screen with a bullet, the gameplay flows poorly. The limited range of the weapons is also pretty stupid. When the tutorial takes over a half hour to do in order to deal with all the silliness about leveling weapons and other microtransaction related stuff? Yeah, that means you have made this WAY more complicated than it needs to be. controller compatible, too! They needn't have bothered. I was thrilled that a new Contra games was being made. It's fun but highly frustrating to get so close to earning the special character just for it to go away right before you earn it. You eventually hit a wall where you can play nonstop and probably still miss the item you're trying to get. You would need to play 24/7 to earn special skins and items. This game is awesome! The controls are good and tight and aiming feels perfect. ![]() ![]()
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